Abertay University

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The School of Design and Informatics is the home of Abertay’s undergraduate and postgraduate degree programmes in games, digital arts, cybersecurity and applied computer science. Abertay was the first university to offer degrees in Computer Games Technology and Ethical Hacking, and continues to be recognised as an international leader in its fields; the school is designated the National Center for Excellence in Computer Games Education, and has pioneered integrated cross-disciplinary practice-based learning through its workplace simulation approach and the White Space environment. In 2015, it was designated by the Princeton Review as the best school in Europe to study game design.

The School undertakes research and knowledge exchange activities to ensure the development and health of its subjects and disciplines within the University as a whole. The School is also home of Dare Academy and the Securi-Tay conference. It has long-established professional links with Dundee’s thriving computer games community and international companies including Microsoft, Rockstar North, and Sony, as well as industry bodies such as BAFTA, UKIE and TIGA.


University of Abertay Dundee is actually the first in the world to offer degrees in games, over 20 years ago


The School features a green screen and motion capture studio, 3D modelling, animation and digital design suites, a professional grade sound and audio recording studio, a Virtual Reality/Augmented Reality lab, and a life drawing studio


Abertay is also a leading partner in Sony’s PlayStation First initiative and is home to the largest PlayStation teaching lab in Europe

Degree programs

Ken Fee

Senior Lecturer in Game Art and Design

Ken Fee - a graduate in Illustration and Design from Duncan of Jordanstone College of Art, and postgradute studies in Electronic Imaging from Dundee  Joined University as a part time lecturer of Abertay in 2004, joining full time and becoming Programme Tutor for GPM in 2007. Currently, Lecturer in game Art and Animation, and Programme Tutor for the Master of Professional Practice in Games Development  Current projects include game engine and technology developments and tradtional art techniques in digital art resarch. Formerly DMA Design and Visual Sciences. Worked on Medal of Honor: Rising Sun, Lemmings, GTA 1-2, Body Harvest.


Grant Clarke

Lecturer in Computer Games Development
Formerly DMA Design and Codemasters. Worked on Body Harvest, Micro Machines

Gordon Brown

Lecturer in Technical Art and Animation
Formerly Rockstar North and TAG Games. Worked on GTA IV, Angry Birds.

Dr Robin Sloan

Programme Leader and Lecturer in Game Art and Design
Formerly I-Play, Genuine Games

Success Stories

"After graduating from Abertay in 2010, I worked my way up from 2D Artist to Art Director in the space of two years. I currently work at Ubisoft in Montreal, the studio responsible for games like Assassin’s Creed, Far Cry, Watch Dogs, Child of Light and Rainbow Six. As Graphic Design Director I define, develop and direct visual identities for AAA videogames, ranging from art direction to graphic design, branding, UI, UX and marketing. Recently, I directed the visual look of Far Cry 4 and am currently working on a number of things at Ubisoft that I will be able to speak about soon. It was a real honour to be included in this year’s Forbes 30 under 30 list!"

Liam Wong

Graphic Design Director, Ubisoft
"I was lucky enough to get a job working on a PlayStation2 title when I left Abertay, which was super exciting because it was prior to the European and US launch of the PS2. I went to work for a company called Interactive Studios but it soon changed its name to Blitz Games.

While at Blitz Games, I had worked with Framestore on their Coca Cola campaign for the 2012 Super Bowl, and a chance conversation in 2015 ended up with me moving yet again, this time to Framestore and their new VR studio in New York.

I currently work as a Lead Developer for the VR studio at Framestore in New York. I am responsible for all the development work done in the studio, and have to ensure that projects are completed on time."

Claude Dareau

Lead Developer, Framestore VR Studio