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University of Utah

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The Entertainment Arts and Engineering Master Games Studio (EAE: MGS, MEAE)  provides a very interesting opportunity to jump into the wonderful world of videogame design for students enrolling at the University of Utah. This educational establishment provides an intriguing cohort model, where students remain together throughout the entire two years of the program! There are four possible tracks to apply for: Game Arts, Game Engineering, Game Production, or Technical Art. Plus there’s a lot of nice electives in videogame development.

Students enrolled in the Master of Entertainment Arts and Engineering degree program (MEAE) are typically interested in careers in interactive entertainment. The curriculum is built with this goal in mind. The university also offers the opportunity to develop and enhance a professional game portfolio through our “studio simulation” projects courses.

70
Projects

Over 70 Student Projects Published. University of Utah students own their own IPs and learn the process of publishing their games. Eight games have been published on Steam.

#1
sports school

University of Utah became the first big-time sports school to offer scholarships for competitive video gaming

#2
Game Design

According to a new survey by Animation Career Review, an online resource for careers in animation, game development and digital art, EAE was ranked No. 2 in the country for the Top 50 Game Design Schools and Colleges in the U.S

Degree programs
STAFF

Ryan Bown

Assistant Professor, Game Art and Technical Art

Ryan Bown received his BFA in sculpture from Brigham Young University in 2008 and his MFA in Entertainment Arts and Engineering from the University of Utah in 2012. Prior to working in the games industry, he devoted a decade to creating and showing Fine Art works at Galleries and Museums throughout the United States and abroad. Having a love for art and videogames, Bown decided to fuse the two passions together. Over the past five years, he has worked on half a dozen published games, inclding EIRE and Disney Infinity. At the University of Utah, he teaches modeling, texturing and Art in the Unreal Engine.

STAFF

Roger Altizer, Jr.

Co-founder of the Entertainment Arts and Engineering Program at the University of Utah

Rogelio E. Cardona-Rivera

Assistant Professor, School of Computing and Entertainment Arts and Engineering Program

Matthew Anderson

Industry Instructor, Game Design

Success Stories

The official website of the school features a nice map, depicting developer studios who employ alums of the University of Utah. These include Riot Games, Rockstar, Apple, Hi-Rez Studios, 2K Games, Autodesk, Avalanche Studios, Insomniac Games and many others.

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